Jérôme Lignier freelance 2D/3D artist , art director

  • original game character

  • From the Album 3D

  • Modeled using Zbrush (for global shape) and maya. This model is not intended to be perceived as an attempt to reach a realistic artistic approach. My goal is to reach a "hand drawn sprite" rendering by using hand drawn textures. So no advanced PBR or other next gen stuff are involved yet.

  • Download image: Large (1024x549)
  • Share: Twitter Facebook Pinterest Tumblr Google+